[eu-gene] systems on a scale
douglas irving repetto
douglas at music.columbia.edu
Thu Feb 23 00:18:17 GMT 2006
Whew, I was away from email for a few days and I came back to a
gazillion interesting eu-gene emails. A pleasant surprise!
I just completed a large new "generative" piece (a giant physical
painting machine), and while watching people watch/"interact" with
it, was coincidentally thinking about many of the things in this
thread.
One thing I'd like to mention is that I find it useful to think about
art systems in terms of other existing (non-art) systems, rather than
trying to assign them to a somewhat arbitrary
reactive/interactive/generative/random/etc. category. Giving artworks
labels like "reactive" or "interactive" often seems to be an attempt
to make value judgements about them ("interactive" implicitly being
better than "reactive"). Yet there are plenty of good reasons to use
a simple switch, if that's what the work calls for.
Here are some interesting real-world systems (along a non-linear, but
somewhat logical scale):
* light switch (on/off. but what if the bulb's burnt out?)
* microwave (can act in the future. can change behavior, make
decisions (food's hot enough, stop cooking!))
* mars rover (action at a distance. occasional autonomy. self-monitoring.)
* ant colony (doesn't really care what you think. will "react"
locally to your input, but globally you're mostly just an annoyance.)
* cat (impenetrable.)
* human (even more impenetrable, but with language, which often
doesn't really help!)
I tend to be interested in making systems in the mars rover/ant
colony area. The painting machine I made was pretty ant colony-esque,
having human-activated inputs that didn't really do much other than
introduce some extra entropy into an already pretty entropy-heavy
system. These kinds of systems are often less-immediately gratifying
for a casual, short-term observer, but are (to me) endlessly
compelling if you're willing to give them some time. (Where to
present such systems is another issue altogether...)
I can think of interesting, compelling works that fall all along this
scale, as well as many more strange and exciting data points to add
to the scale (which is really more like a multi-dimensional space).
The slippery, multi-dimensional nature of this kind of work is part
of what makes it so exciting to me.
douglas
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